Jurnal Inovasi Pendidikan dan Pengajaran (JIPP)
Journal Title : Jurnal Inovasi Pendidikan dan Pengajaran (JIPP) Initials : LPD Universitas PGRI Pontianak Frequency : Maret, Juli, November Online ISSN : 2962-3081 Editor in Chief : Suherdiyanto, M.Pd DOI : https://doi.org/10.31571/jipp.v3i2 Publisher : LPD Universitas PGRI Pontianak Jurnal Inovasi Pendidikan dan Pengajaran (JIPP), dengan E-ISSN : 2962-3081 adalah jurnal ilmiah penelitian pendidikan. Jurnal ini menerbitkan artikel tentang hasil penelitian di bidang pendidikan baik dalam arti luas (pendidikan umum) maupun spesifik (mengacu pada bidang studi tertentu). Jurnal Inovasi Pendidikan dan Pengajaran (JIPP) jurnal penelitian peer-review open-access yang diterbitkan oleh LPD Universitas PGRI Pontianak. JIPP adalah jurnal yang menerbitkan artikel hasil penelitian tentang pendidikan, pengajaran, metode pembelajaran, media pembelajaran, model pembelajaran, pembelajaran online, strategi pembelajaran, teknologi pembelajaran, manajemen pembelajaran, evaluasi pembelajaran dan inovasi pembelajaran yang ditulis oleh para peneliti, akademisi, profesional, dan praktisi dari seluruh dunia sesuai dengan templet yang di siapkan. Journal Inovasi Pendidikan dan Pengajaran merupakan Jurnal Terakreditasi Sinta 5.
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Pengembangan Modul Ajar Berdiferensiasi Berbasis Kemandirian Belajar Terhadap Kemampuan Komunikasi Matematis Pada Materi Teorema Pythagoras
Abstract: This study aimed to develop a differentiated teaching module based on self-directed learning for the Pythagorean Theorem topic to improve students' mathematical communication skills. The study employed a Research and Development (R&D) approach using a modified 3D development model consisting of the Define, Design, and Develop stages. The research subjects were Grade VIII students of SMP YPK Pontianak. The research instruments included validation sheets, practicality questionnaires, and mathematical communication skill tests. Data were analyzed using descriptive qualitative and quantitative methods. The results indicated that the developed teaching module met the criteria of validity, practicality, and effectiveness. The average validation score from experts reached 85%, indicating that the module was valid for implementation. The practicality test showed an average score of 88.4%, categorized as very practical based on teachers' and students' responses. Furthermore, the effectiveness test demonstrated an N-Gain score of 0.60 (moderate category) with 80% classical learning completeness, indicating that the module effectively improved students' mathematical communication skills. Therefore, the differentiated teaching module based on self-directed learning is feasible to be used as an alternative teaching material in mathematics learning, particularly on the Pythagorean Theorem topic. Keywords: Differentiated Teaching Module, Self-directed learning, Mathematical Communication Skills, Pythagorean Theorem, Research and Developmentl.
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Berfikir Reflektif Dalam Menyelasaikan Masalah Matematis Informasi Informasi Terbatas Pada Materi Bilangan Bulat
Penelitian ini bertujuan untuk mendeskripsikan proses berpikir reflektif siswa kelas VII SMP dalam menyelesaikan masalah matematis informasi terbatas pada materi bilangan bulat ditinjau dari kemampuan matematika tinggi, sedang, dan rendah. Metode yang digunakan adalah metode deskriptif dengan pendekatan kualitatif. Penelitian dilaksanakan di SMP Negeri 3 Banyuke Hulu dengan subjek penelitian sebanyak sembilan siswa yang dipilih menggunakan teknik purposive sampling, terdiri atas tiga siswa berkemampuan tinggi, tiga siswa berkemampuan sedang, dan tiga siswa berkemampuan rendah. Data dikumpulkan melalui tes pemecahan masalah, wawancara semi terstruktur, dan dokumentasi, kemudian dianalisis berdasarkan empat indikator berpikir reflektif, yaitu mendeskripsikan masalah, mengidentifikasi masalah, mengevaluasi, dan menyimpulkan. Hasil penelitian menunjukkan bahwa siswa berkemampuan tinggi mampu mencapai keempat indikator berpikir reflektif secara konsisten; siswa berkemampuan sedang baru mencapai sebagian pada setiap indikator dan masih memerlukan pertanyaan pancingan untuk menjelaskan proses berpikirnya; sedangkan siswa berkemampuan rendah pada umumnya belum mencapai keempat indikator tersebut. Dengan demikian, dapat disimpulkan bahwa tingkat kemampuan matematika siswa berkontribusi terhadap kualitas proses berpikir reflektif dalam menyelesaikan masalah matematis informasi terbatas pada materi bilangan bulat.
Validasi Dan Kepraktisan Perangkat Pembelajaran Berbasis PJBL untuk Memberdayakan Hasil Belajar Pada Materi Sistem Reproduksi Manusia Kelasa XI SMAS Bina Utama Pontianak
Twenty-first-century education requires learning that promotes students’ active engagement and improves learning outcomes through innovative instructional approaches. However, students’ achievement in the Human Reproductive System topic remains low because the material is considered complex, while teachers have not optimally implemented Project-Based Learning (PjBL) or integrated learning devices. This study aimed to develop PjBL-based learning devices for the Human Reproductive System topic for Grade XI students at SMAS Bina Utama Pontianak and to determine their validity and practicality. The study employed a Research and Development (R&D) approach using the ADDIE model, consisting of Analysis, Design, Development, Implementation, and Evaluation stages. The participants included expert validators, a biology teacher, and 33 Grade XI students. Data were collected through observations, interviews, questionnaires, tests, and documentation, and analyzed descriptively using percentage-based validity and practicality criteria. The developed learning devices consisted of teaching modules, teaching materials, student worksheets (LKPD), learning media, and assessment instruments. The validation results indicated that the learning devices were highly valid, with media validation reaching 94.08% and material validation 91.17%. Practicality testing also showed highly practical criteria, with student response scores of 83.00% in the small-scale trial and 83.61% in the large-scale trial. Therefore, the developed PjBL-based learning devices are highly valid and practical and are suitable for supporting biology learning to improve students' learning outcomes on the Human Reproductive System topic.
The Mathematical Thinking Profiles Of Junior High School Students At SMP Negeri 1 Sukadana In Solving Higher Order Thinking Skills (HOTS) Problems On Statistics
Abstract: Mathematical thinking is a critical cognitive skill that enables students to interpret, analyze, evaluate, and draw conclusions when solving mathematical problems, particularly those demanding higher-order reasoning. In statistics learning at the junior high school level, students commonly show considerable variation in their mathematical thinking processes, especially when interpreting statistical data and determining appropriate solving strategies for Higher Order Thinking Skills (HOTS) problems. This study aimed to analyze the mathematical thinking profile of eighth-grade students at SMP Negeri 1 Sukadana in solving HOTS problems on statistics, focusing on their ability to identify given and asked information, select relevant concepts or formulas, arrange systematic solution steps, and verify and conclude their answers. A qualitative descriptive method with a case study design was used. Data were collected through diagnostic tests and in-depth interviews with six students purposively selected from class VIII G, representing high, moderate, and low mathematical-ability categories (two students per category); the test instrument was validated by two mathematics education lecturers and one subject teacher, and data credibility was ensured through triangulation. The results showed distinct differences in mathematical thinking profiles across ability levels. High-ability students accurately identified problem information, selected correct concepts, constructed systematic and logical solution steps, and consistently verified their answers. Moderate-ability students understood most of the given information but had difficulty fully interpreting the problem and made minor procedural errors. Low-ability students frequently failed to identify complete information, applied incorrect concepts, made computational errors, and rarely re-checked their final answers. Overall, the findings indicate that the higher a student's mathematical ability, the more systematic and complete their thinking process in understanding, planning, executing, and evaluating solutions to statistics-based HOTS problems. These findings suggest that teachers should strengthen contextual, story-based problem practice, habituate systematic solution-writing, and emphasize answer-checking strategies to improve students' higher-order mathematical thinking in statistics..
Rancang Bangun E-Comic Matematika Berbasis Pendekatan Karakter Terhadap Kemampuan Literasi Matematis Siswa SMP
The low mathematical literacy skills of junior high school students are linked to negative perceptions of mathematics and a lack of contextual, visual, and interactive learning media; meanwhile, character development is a crucial aspect that needs to be integrated into mathematics instruction. This study aimed to design and develop a character-based mathematics e-comic covering the topic of probability for eighth-grade junior high school students and to evaluate its validity, practicality, and effectiveness in enhancing students' mathematical literacy skills. The study employed a Research and Development (R&D) approach using the ADDIE model (Analysis, Design, Development, Implementation, Evaluation). Data were collected via validation sheets from media and subject matter experts, teacher and student response questionnaires, and mathematical literacy tests, with a trial group consisting of 26 eighth-grade students from SMP Agape Pontianak. The results indicate that the developed e-comic was highly valid based on assessments by media experts (91.33%) and subject matter experts (94%), highly practical based on the average teacher and student responses (91.88%), and effective based on post-test results, achieving a mastery rate of 80.76% (21 out of 26 students met the Minimum Mastery Criteria). Thus, the character-based mathematics e-comic is suitable for use as an alternative learning medium to improve the mathematical literacy skills of junior high school students regarding the topic of probability
Hubungan Tingkat Pemanfaatan Kawasan Taman Wisata Alam Gunung Kelam Dengan Mata Pencaharian Masyarakat Di Desa Kebong Kecamatan Kelam Permai
This study was conducted to examine the relationship between the level of utilization of the Gunung Kelam Nature Tourism Park and the livelihoods of the local community in Kebong Village, Kelam Permai District, Sintang Regency. The study employed a quantitative approach using a correlational research method. A total of 40 respondents were selected through a purposive sampling technique. Data were collected using a questionnaire that had been tested for validity and reliability. The collected data were then analyzed using descriptive statistics, normality testing, linearity testing, and the Pearson Product Moment correlation test. The findings revealed that the average score for the level of utilization of the Gunung Kelam Nature Tourism Park was 65.22, while the average score for community livelihoods was 66.45. Both variables were classified as being in the good category. The correlation analysis produced a correlation coefficient of 0.255 with a significance value of 0.113 (p > 0.05), indicating a positive relationship with a low degree of correlation; however, the relationship was not statistically significant. Therefore, it can be concluded that the level of utilization of the Gunung Kelam Nature Tourism Park has not shown a significant relationship with the livelihoods of the community in Kebong Village, Kelam Permai District, Sintang Regency. The findings of this study are expected to provide useful input for local governments, tourism area managers, and the community in formulating policies and strategies for the sustainable utilization of tourism potential to improve community welfare. Keywords: utilization level, nature tourism park, livelihoods, community, Gunung Kelam Nature Tourism Park, correlational study.
Kearifan Lokal Tenun Ikat Chintamani Dayak Keninjal Sebagai Basis Pengembangan Lkpd Materi Peluang Untuk Siswa SMP
Chintamani Dayak Keninjal ikat weaving is a local wisdom of the Dayak Keninjal community in Ribang Semalan, Melawi Regency, West Kalimantan, that has not previously been integrated into mathematics instruction. This study aimed to develop a Student Worksheet (LKPD) based on the local wisdom of Chintamani Dayak Keninjal ikat weaving for teaching probability to junior high school students. The study employed the 4-D development model (define, design, develop, and disseminate), limited to the development stage. The research subjects consisted of three validators (two mathematics education lecturers and one mathematics teacher), 30 eighth-grade students in a limited trial, and 32 eighth-grade students in a field trial at SMP Swasta Sungai Kehidupan. Data were collected through tests, questionnaires, and validation sheets. The material validation scores were 72.41%, 74.48%, and 76.55%, while the media validation scores were 65.92%, 80.74%, and 77.03%, all categorized as valid. The worksheet achieved a practicality score of 83.52% (very practical) based on teacher responses and 79.33% (practical) based on student responses. The posttest results showed that 87.5% of students achieved mastery learning, indicating that the worksheet was very effective. These findings indicate that the LKPD based on the local wisdom of Chintamani Dayak Keninjal ikat weaving is suitable for use as a contextual mathematics teaching resource for probability while introducing students to their local culture.
Hubungan Lingkungan Kampus Poli-Etnis Dengan Kemampuan Adaptasi dan Komunikasi Mahasiswa Angkatan 2022 Universitas PGRI Pontianak
Abstract: This study aims to examine the relationship between a poly-ethnic campus environment and the adaptation and communication abilities of the 2022 student cohort at PGRI Pontianak University. The study is grounded in the campus's multicultural composition, which creates complex social dynamics that may influence students' adaptation processes and interpersonal communication. A quantitative correlational method was employed using proportionate stratified random sampling. A sample of 280 students from 11 academic programs was selected using the Slovin formula with a 5% margin of error. Data were collected through a four-point Likert scale questionnaire and analyzed using Pearson Product Moment correlation and coefficient of determination (R²). The results indicate that the poly-ethnic campus environment has a positive and significant relationship with students' adaptation ability (r = 0.600; p = 0.000), contributing 36.0%, and with students' communication ability (r = 0.590; p = 0.000), contributing 34.8%. These findings confirm that the more conducive the poly-ethnic campus environment, the better students' adaptation and communication abilities. Keywords: poly-ethnic campus environment, adaptation ability, communication ability, university students
Analisis Kemampuan Berpikir Kreatif Siswa dalam Menyelesaikan Soal Ditinjau Dari Self-Esteem Matematis Pada Materi Bilangan Bulat Kelas VII SMP
This study aims to describe students' mathematical creative thinking abilities in solving mathematics problems in terms of mathematical self-esteem on integer material for VII grade of junior high school. The research method used was qualitative with a case study approach. The research subjects were 26 students of VII grade at SMP Pancasila. Data collection techniques included creative thinking ability tests, mathematical self-esteem questionnaires, and interviews. The results showed that most students had mathematical self-esteem in the moderate category, and their creative thinking ability was also dominated by the moderate category. The creative thinking ability of students with high, moderate, and low self-esteem showed different variations, where there is not always a linear relationship between mathematical self-esteem and creative thinking ability. This indicates that other factors influence students' creative thinking abilities in solving mathematical problems. The conclusion of this study is that students' creative thinking abilities in solving integer problems vary at each level of mathematical self-esteem, necessitating attention to both cognitive and affective aspects in mathematics learning.
Pengaruh Penggunaan Lumio By Smart Terhadap Hasil Belajar Siswa Pada Materi Analisis Data
Abstract: This study aims to determine the effect of using the Lumio by SMART interactive learning media on the learning outcomes of tenth-grade students at SMA Negeri 1 Ngabang on the Data Analysis material. The research employed a quantitative approach with a quasi-experimental method using a Non-Equivalent Control Group Design. The sample consisted of 60 students, divided into an experimental group of 30 students who were taught using Lumio by SMART, and a control group of 30 students who were taught using conventional learning media. Data were collected using multiple-choice and performance tests administered as pre-tests and post-tests. The results of the descriptive analysis showed that the experimental group's average score increased significantly from 52.80 in the pre-test to 78.06 in the post-test, while the control group's average score increased from 50.27 to 68.62. Furthermore, the initial abilities of both groups were equivalent before the treatment, as indicated by the pre-test significance value of 0.505. After the intervention, the Independent Sample t-test on the post-test data yielded a significance value of 0.009, which is less than 0.05. This result indicates that the null hypothesis is rejected and the alternative hypothesis is accepted. Therefore, it can be concluded that there is a significant difference in learning outcomes, proving that the use of Lumio by SMART interactive learning media provides a positive and significant effect on improving student learning outcomes in the Data Analysis material compared to conventional media. Keywords: Lumio by SMART, Learning Outcomes, Data Analysis, Informatics, Quasi-Experiment
Penerapan Model Science, Environment, Technology, And Society (SETS) Berbantuan Video Pada Materi Ekosistem Terhadap Sikap Peduli Lingkungan Kelas VIII SMP Bustanul Ulum
Abstract: This study aimed to determine the effect of the Science, Environment, Technology, and Society (SETS) learning model assisted by instructional videos on the environmental care attitude of eighth-grade students at SMP Bustanul Ulum Lintang Batang in the ecosystem topic. This research employed a quantitative approach using a pre-experimental method with a One Group Pretest-Posttest Design. The sample consisted of 15 students selected through total sampling. Data were collected using an environmental care attitude questionnaire, observation sheets, and pretest-posttest instruments. The data were analyzed using descriptive statistics, the Shapiro-Wilk normality test, and the Wilcoxon Signed Rank Test because the data were not normally distributed. The results showed that the average percentage of students' environmental care attitude after the implementation of the SETS learning model assisted by instructional videos reached *84.40%, which falls into the **very good* category. However, the Wilcoxon Signed Rank Test yielded an Asymp. Sig. (2-tailed) value of *0.506* (>0.05), indicating that there was no statistically significant difference between the pretest and posttest scores. Therefore, the implementation of the SETS learning model assisted by instructional videos did not have a significant effect on students' environmental care attitude, although descriptively it showed an improvement toward a better level of environmental awareness. Keywords: SETS learning model, instructional video, environmental care attitude, ecosystem, science education.
Upaya Meningkatkan Kreativitas Siswa Melalui Proyek Media Berbasis Canva Pada Mata Pelajaran Informatika SMP Negeri 7 Kota Pontianak
This classroom action research (CAR) aimed to improve the creativity of eighth-grade students (Class VIII A) at SMP Negeri 7 Kota Pontianak in the Informatics subject through a Canva-based media project using the Project Based Learning (PjBL) model, with the Define, Design, Develop, and Disseminate (4D) framework embedded in the acting phase. This collaborative CAR followed the Kemmis and McTaggart spiral model across two cycles, each consisting of planning, acting, observing, and reflecting stages. The subjects were 38 students, and data were collected through observation sheets and portfolio assessment rubrics covering five creativity indicators: fluency, flexibility, originality, elaboration, and independence, which were analyzed descriptively using mean scores and percentage distributions. The results showed a consistent improvement in students' creativity: the mean score increased from 58.09 in the pre-cycle to 74.41 in Cycle I, with 52.63% of students reaching the "good" or "very good" category, and further increased to 94.11 in Cycle II, with 100% of students reaching the "very good" category, exceeding the 75% success threshold. This improvement occurred progressively across the four PjBL stages, supported by structured idea forms, silent brainstorming, round robin, peer assessment, and role interdependence techniques introduced in Cycle II. These findings indicate that a Canva-based media project within a PjBL framework effectively enhances students' creativity in Informatics learning, particularly in generating original ideas, developing flexible designs, and presenting projects confidently and independently.
Analisis Pemahaman Konsep Matematika Siswa Sekolah Menengah Pertama yang Mengalami Math Anxiety
This study was motivated by the low quality of Indonesian students' mathematical concept understanding, as shown by the PISA 2022 results, and by preliminary observations at SMP Mujahidin Pontianak indicating a relationship between the level of math anxiety and students' conceptual understanding ability. This study aimed to (1) describe the mathematical concept understanding ability of junior high school students experiencing math anxiety, (2) analyse the relationship between the level of math anxiety and mathematical concept understanding, and (3) identify the factors causing math anxiety among junior high school students. A descriptive qualitative approach was employed. The research subjects were eighth-grade students of SMP Mujahidin Pontianak in the 2025/2026 academic year, selected based on their level of math anxiety (high, moderate, and low). Data were collected through a questionnaire, a concept-understanding test on the topic of circles, and in-depth interviews, then analysed through data reduction, data display, and conclusion drawing/verification. The results revealed a consistent pattern: the higher the students' math anxiety, the lower their conceptual understanding, particularly on the interpretation and extrapolation indicators. Students with low anxiety demonstrated the most comprehensive understanding, those with moderate anxiety showed fairly good but inconsistent understanding, while students with high anxiety experienced serious cognitive obstacles. Three interrelated factors causing math anxiety were identified: personality (psychological/emotional), intellectual, and environmental/social factors, which jointly influenced the intensity of students' math anxiety. These findings suggest that teachers need to address the somatic, cognitive, and attitudinal dimensions of anxiety simultaneously while strengthening students' interpretation and extrapolation skills through supportive, anxiety-reducing instructional strategies.
Pengembangan Flipbook Interaktif Berbantuan Canva Terhadap Kemampuan Pemecahan Masalah Pada Materi Statistika Kelas VIII
This study was motivated by students’ low mathematical problem-solving skills and the suboptimal use of engaging and interactive learning media in mathematics instruction. The purpose of this study was to determine the validity, practicality, and effectiveness of an interactive flipbook created using Canva on problem-solving skills in statistics for eighth-grade students at SMP Negeri 21 in Pontianak. This study employed the Research and Development (R&D) method using a modified 3D version of the 4D development model, namely define, design, and develop. The research subjects consisted of several validators, including subject matter experts and media experts, as well as 28 eighth-grade students from Class VIII C at SMP Negeri 21 in Pontianak. Data collection techniques included validation sheets, teacher and student response questionnaires, and problem-solving ability tests. The results showed that the validity level of the Canva-assisted interactive flipbook achieved an average percentage of 88.58%, meeting the criteria for “highly valid.” The practicality level achieved an average percentage of 94.46%, meeting the criteria for “highly practical.” Meanwhile, the effectiveness level, based on the students’ posttest results, reached 71.43%, meeting the “effective” criterion. Thus, the Canva-assisted interactive flipbook for eighth-grade statistics material is deemed highly valid, highly practical, and effective, making it suitable for use in mathematics instruction to support students’ problem-solving skills.
Pengembangan LKPD Berbasis PBL Pada Materi Pecahan untuk Meningkatkan Kemampuan Pemecahan Masalah Siswa dalam Menyelesaikan Soal Cerita
This study was motivated by the low level of students' mathematical problem-solving skills in solving word problems on fraction material and the lack of instructional materials that support active learning. The objectives of this study were to develop a Problem-Based Learning (PBL)-based Student Worksheet (LKPD) on fraction material and to determine its validity, practicality, and effectiveness. This study employed the Research and Development (R&D) method using the ADDIE development model, which consists of five stages: Analysis, Design, Development, Implementation, and Evaluation. The participants included material experts, media experts, a mathematics teacher, and seventh-grade students of SMP Pesantren Assalam. Data were collected through validation sheets, teacher and student response questionnaires, and mathematical problem-solving tests in the form of pretests and posttests. Percentage analysis was used to determine the validity and practicality of the developed LKPD, while its effectiveness was analyzed using the Normalized Gain (N-Gain) method. The results showed that the developed Problem-Based Learning (PBL)-based Student Worksheet (LKPD) met the criteria of highly valid, highly practical, and effective in improving students' mathematical problem-solving skills on fraction material. These findings were supported by expert validation, positive responses from teachers and students, and improved learning outcomes based on the N-Gain analysis. Therefore, the developed LKPD is suitable for use as an instructional material to support mathematics learning on fraction material.
Pengembangan Lembar Kerja Peserta Didik (LKPD) Berbasis Problem Solving Terhadap Kemampuan Pemecahan Masalah Soal Cerita pada Materi Statistika Kelas VII SMP Negeri 17 Pontianak
This study aims to develop a Problem Solving-based Student Worksheet (LKPD) to improve problem-solving ability in solving statistics word problems for seventh-grade students at SMP Negeri 17 Pontianak, and to determine its validity, practicality, and effectiveness. The study was motivated by students' low problem-solving ability in statistics word problems, resulting from conventional teaching methods and limited worksheets used in schools. This study employed the Research and Development (R&D) method with a simplified 4D model reduced to a 3D model consisting of define, design, and develop stages. The research subjects consisted of three expert validators (two material experts and two media experts), 24 seventh-grade B students for instrument try-out, and 28 seventh-grade G students for the product try-out. Data were collected through validation sheets, teacher and student response questionnaires, and a problem-solving ability test (posttest), then analyzed descriptively using percentage formulas. The results show that the developed worksheet achieved a validity level of 93.56% (material expert 90.47%; media expert 96.66%), categorized as very valid; a practicality level of 92.45% (teacher response 94%; student response 90.91%), categorized as very practical; and an effectiveness level of 75%, categorized as effective, as shown by 21 out of 28 students achieving mastery learning. Thus, the developed Problem Solving-based worksheet is feasible to be used as an alternative teaching material to improve students' problem-solving ability in mathematics word problems.
Model Problem Based Learning Untuk Menumbuhkan Keterampilan 4c Dalam Pembelajaran Fisika Di Indonesia: Studi Systematic Literature Review
In the 21st century, students need various skills, including the 4C skills (Critical Thinking, Communication, Creative Thinking, and Collaboration). Several research results show that the Problem Based Learning (PBL) model is an effective learning model in developing 4C skills. The aim of this research is to find out how the PBL model has been used in Indonesia in physics learning to facilitate 4C skills over the last 6 years (2018-2023). The data in this research was obtained using the Scopus database and focused on the problem-based learning model and 4C skills (Critical Thinking, Communication, Creative Thinking, and Collaboration) in physics education in Indonesia. This research is a special literature study and the literature filtering method uses the 4-step prism method. A total of 20 relevant articles were analyzed quantitatively descriptively using an Excel spreadsheet. Descriptive analysis focuses on subject research, physics material, types of skills, types of research, and research locations. The synthesis results show that research on PBL and 4C skills more frequently involves senior high school students compared to other education levels, with quantitative approaches being the most dominant research design. Regarding the skills fostered, critical thinking skill dominates the studies (65%), followed by creative thinking (15%), communication (10%), and collaboration (5%), indicating a gap in attention to communication and collaboration skills. The most frequently studied physics topics are motion, followed by work and energy, momentum and impulse, and optics. The distribution of research locations remains concentrated in Sumatra and Java, indicating that research in other regions of Indonesia is still limited. These findings provide a map of existing research as well as recommendations for future PBL research directions, particularly to strengthen the development of communication and collaboration skills and to broaden the geographical and topical scope of physics education research.
Pengembangan LKPD Berbasis Ramah Lingkungan Untuk Memberdayakan Kreativitas dan Kepedulian Lingkungan Siswa Kelas XI
This study was conducted to develop an environmentally friendly project-based Student Worksheet (LKPD) on the topic of the human respiratory system and to evaluate its validity, practicality, and effectiveness in enhancing the creativity and environmental awareness of eleventh-grade students at SMA Ngarimanan Sompak. The research adopted a Research and Development (R&D) approach based on the ADDIE model, which includes the stages of Analysis, Design, Development, Implementation, and Evaluation. The participants involved expert validators, biology teachers, and Grade XI students who participated in the product implementation. Data were collected using validation instruments, teacher and student response questionnaires, and pretest and posttest assessments. Descriptive statistical analysis was employed to determine the validity and practicality of the developed worksheet, while the Wilcoxon Signed Rank Test was used to examine its effectiveness. The findings revealed that the developed worksheet obtained an average validity score of 88.51%, indicating a highly valid category, and an average practicality score of 78.73%, categorized as practical. In addition, the Wilcoxon Signed Rank Test produced an Asymp. Sig. (2-tailed) value of 0.001 (p < 0.05), demonstrating a statistically significant improvement in students' learning outcomes after using the worksheet. These results suggest that the environmentally friendly project-based Student Worksheet is valid, practical, and effective for use in biology learning, particularly on the topic of the human respiratory system, to promote students' creativity and environmental awareness.
Analisis Kemampuan Penalaran Adaptif Siswa SMP dalam Menyelesaikan Soal Aritmatika Sosial
Adaptive reasoning is one of the essential mathematical competencies that enables students to think logically, provide justification, draw conclusions, and evaluate mathematical arguments. However, many students still experience difficulties in applying adaptive reasoning when solving mathematical problems, particularly in the topic of social arithmetic. This study aimed to describe junior secondary school students' adaptive reasoning abilities in solving social arithmetic problems based on ability categories. The study employed a qualitative descriptive method with a case study approach. The research subjects consisted of three Year 7 students at SMP Kristen Ekklesia Kembayan, representing the high, moderate, and low ability categories. Data were collected through written tests and interviews. The instruments used were an adaptive reasoning test and interview guidelines. Data analysis was conducted through the stages of data reduction, data display, and conclusion drawing. The findings revealed that students in the high-ability category were able to fulfil all indicators of adaptive reasoning, namely making conjectures, providing reasons or evidence, drawing conclusions, examining the validity of arguments, and identifying mathematical patterns. Students in the moderate-ability category generally fulfilled most of the indicators but still encountered difficulties in providing complete mathematical justifications. Meanwhile, students in the low-ability category were unable to fulfil the indicators consistently due to misconceptions and difficulties in explaining the reasons underlying their answers. Therefore, adaptive reasoning skills need to be developed through learning activities that encourage students to provide explanations, justifications, and mathematical arguments. Keywords: adaptive reasoning, social arithmetic, junior secondary school students, qualitative study.
Pengembangan E-LKPD Berbasis Deep Learning Berbantuan Wizer.Me Untuk Meningkatkan Kemampuan Berpikir Kritis Siswa SMP
The development of E-LKPD is motivated by the limitations of mathematics learning in schools that still rely on textual textbooks without adequate media or worksheets, resulting in low motivation and critical thinking skills of students. This study aims to describe the process of developing Electronic Student Worksheets (E-LKPD) based on Deep Learning assisted by Wizer.me to improve critical thinking skills on Cartesian coordinates material for eighth-grade junior high school students. This type of research is Research and Development (R&D) using the ADDIE model (Analysis, Design, Development, Implementation, and Evaluation) with research subjects of 26 eighth-grade students of SMP Negeri 1 Sompak. Data analysis techniques used include validity analysis, practicality, effectiveness using the Paired Sample T-Test, and analysis of improving critical thinking skills using the N-Gain Score. The results of the study show that the developed E-LKPD obtained a validity level of 90,51% with a very valid category and a practicality level of 87,02% with a very practical category. The results of the Paired Sample T-Test showed a value of t(25) = -16.353 with Sig. (2-tailed) of 0.000 < 0.05, so 𝐻0 was rejected and 𝐻1 was accepted, indicating a statistically significant improvement in students' critical thinking skills after the implementation of the Deep Learning-based E-LKPD assisted by Wizer.me. In addition, an average N-Gain Score of 0.56 was obtained with a moderate category, indicating that students' critical thinking abilities increased in the moderate category after using Deep Learning-based E-LKPD assisted by Wizer.me. Thus, Deep Learning-based ELKPD assisted by Wizer.me was declared valid, practical, effective, and able to improve students' critical thinking abilities.
The Development of a Quizizz-Based Summative Assessment Instrument for the IPAS Subject (Science and Social Studies) for Grade IV at SDN 12 Pontianak Kota
This study aims to develop and determine the feasibility level of a Quizizz-based summative assessment instrument for the IPAS subject in Grade IV at SDN 12 Pontianak Kota. The product is designed to help reduce students’ anxiety, boredom, and tension during assessments, as well as to assist teachers in providing prompt feedback. This research employs both quantitative and qualitative approaches using the Research and Development (R&D) method with the ADDIE model. Data were collected through product validation results from subject matter experts, language experts, and media experts, as well as from teacher and student response questionnaires. The results show that the Quizizz-based summative assessment instrument obtained a validity score of 97.91% from subject matter experts, 100% from language experts, and 98.61% from media experts. The response level from teachers was 97.73%, while the student response was 88.97%. Based on these findings, it can be concluded that the Quizizz-based summative assessment instrument for the IPAS subject at SDN 12 Pontianak Kota is feasible for use
Pengembangan LKPD Bermuatan Assemblr Edu Untuk Meningkatkan Kemampuan Pemecahan Masalah Siswa SMP Kelas VIII Pada Materi Kubus dan Balok
This study aimed to develop a Student Worksheet (LKPD) integrated with Assemblr EDU to improve the mathematical problem-solving ability of Grade VIII junior high school students on cube and rectangular prism material. The research used a Research and Development (R&D) approach with the ADDIE model, involving 22 students of class VIII A at SMP Negeri 13 Pontianak. The results showed that the LKPD met the criteria of very valid (88.74%), very practical (91.65%), with a significant improvement in problem-solving ability (pretest 17 → posttest 83, Wilcoxon Test Sig. = 0.000), and effective with an average N-Gain of 0.77 in the high category. Therefore, the Assemblr EDU-integrated LKPD is suitable for use as a mathematics learning medium in junior high school. Keywords: Student Worksheet, Assemblr EDU, Problem-Solving Ability, Cube and Rectangular Prism.
Pengembangan E-LKPD Berbantuan Kahoot Untuk Meningkatkan Kemampuan Pemahaman Konsep Matematis Siswa Kelas VIII SMP Negeri 13 Pontianak dalam Materi Statistika
This study aimed to develop an Electronic Student Worksheet (E-LKPD) assisted by Kahoot to improve students' mathematical conceptual understanding on statistics material for eighth-grade students of SMP Negeri 13 Pontianak. The research employed a Research and Development (R&D) approach using the ADDIE model, consisting of Analysis, Design, Development, Implementation, and Evaluation stages. The research subjects consisted of six validators, including three material experts and three media experts, as well as 24 students of class VIII B. Data collection instruments included expert validation sheets, teacher and student response questionnaires, and tests of mathematical conceptual understanding. The results showed that the developed E-LKPD achieved a validity score of 92.36% from media experts and 90.83% from material experts, both categorized as very valid. The practicality test resulted in an average score of 91.97%, categorized as very practical. The effectiveness test showed a significant improvement in students' mathematical conceptual understanding, indicated by the Wilcoxon Signed-Rank Test with a significance value of 0.000 < 0.05 and an N-Gain score of 0.54 in the moderate category. Therefore, the Kahoot-assisted E-LKPD is valid, practical, and effective for improving students' mathematical conceptual understanding in statistics learning. Keywords: E-LKPD, Kahoot, Mathematical Conceptual Understanding, Statistics, ADDIE
Pengembangan Media Pembelajaran Game - Based Learning (GBL) Berbantuan Baamboozle Pada Materi Penjumlahan Matriks Kelas XI SMA Negeri 2 Sekayam
This study aims to develop a Game-Based Learning (GBL) educational medium using Baamboozle for the matrix addition curriculum in the 11th grade at SMA Negeri 2 Sekayam. The background of this study is the limited use of innovative and interactive educational media in mathematics instruction, resulting in suboptimal student engagement and motivation. This study employed the Research and Development (R&D) method using a modified 4D development model (3D), namely Define, Design, and Develop. The research subjects consisted of subject matter experts and media experts, as well as 24 11th-grade students at SMA Negeri 2 Sekayam as product test subjects. Data collection techniques included validation sheets, student response questionnaires, and a posttest. The results showed that the Baamboozle-assisted GBL learning media achieved a validity rate of 84.99%, meeting the “highly valid” criterion, comprising 83.33% from subject matter expert validation and 86.66% from media expert validation. The media’s practicality, as determined by the student response questionnaire, reached 87.14%, meeting the “highly practical” criterion. Meanwhile, the effectiveness level of the media, based on the results of the student posttest, was 75%, meeting the “effective” criterion. Based on these results, the Baamboozle-assisted Game-Based Learning (GBL) instructional media for the matrix addition material for 11th-grade students at SMA Negeri 2 Sekayam is declared valid, practical, and effective. Keywords: Game-Based Learning (GBL), Baamboozle, educational media, matrix addition.
Pengembangan Instrumen Tes Untuk Mengukur Kemampuan Berfikir Kreatif Matematis dengan Bantuan Wordwall Dalam Materi Relasi dan Fungsi Kelas VIII SMP Negeri 2 Sintang
Abstract: This study aimed to develop a Wordwall-assisted test instrument to measure students’ mathematical creative thinking skills on the topic of relations and functions for eighth-grade students at SMP Negeri 2 Sintang, and to determine its validity, practicality, and effectiveness. The research employed a Research and Development (R&D) method using a 3D development model consisting of the define, design, and development stages. The research subjects included three material experts, three media experts, and 28 students of class VIII E at SMP Negeri 2 Sintang in the 2025/2026 academic year. Data were collected through validation sheets, teacher and student response questionnaires, and a mathematical creative thinking skills test. Data analysis was conducted to determine the validity, practicality, and effectiveness of the developed product. The results showed that the developed Wordwall-assisted test instrument met the criteria of being highly valid, highly practical, and effective. The validity level, based on assessments by material and media experts, obtained an average percentage of 87.95%, categorized as highly valid. The practicality level, based on teacher and student response questionnaires, obtained an average percentage of 88.86%, categorized as highly practical. The effectiveness level was determined from students’ post-test results, where 20 out of 28 students achieved learning mastery, resulting in a mastery percentage of 71.43%, which falls into the effective category. Therefore, the Wordwall-assisted test instrument on the topic of relations and functions is feasible to be used as an evaluation tool for measuring the mathematical creative thinking skills of eighth-grade students at SMP Negeri 2 Sintang. Keywords: Test Instrument, Wordwall, Mathematical Creative Thinking Skills, Relations and Functions.
Penggunaan Canva Sebagai Media Pembelajaran Interaktif di Mi Islahul Muta’allim Karang Genteng
Perkembangan teknologi dalam bidang pendidikan mendorong guru untuk memanfaatkan media pembelajaran yang lebih inovatif dan interaktif guna meningkatkan kualitas proses belajar mengajar. Salah satu media yang dapat digunakan adalah Canva yang menyediakan berbagai fitur untuk mendukung penyampaian materi secara menarik dan mudah dipahami. Penelitian ini menggunakan metode kualitatif dengan pendekatan deskriptif serta teknik pengumpulan data melalui observasi, wawancara, dokumentasi, dan studi literatur. Hasil penelitian menunjukkan bahwa penggunaan Canva sebagai media pembelajaran interaktif di MI Islahul Muta’allim Karang Genteng mampu membantu guru dalam menyajikan materi secara lebih efektif dan efisien melalui tampilan visual yang menarik. Penggunaan Canva juga memberikan pengaruh positif terhadap minat, motivasi, dan keterlibatan siswa selama proses pembelajaran sehingga siswa lebih aktif dan lebih mudah memahami materi yang disampaikan. Selain itu, Canva mendukung kreativitas guru dalam menyusun media pembelajaran yang lebih variatif. Meskipun masih terdapat beberapa kendala seperti keterbatasan fasilitas pendukung, akses internet, dan kemampuan penggunaan teknologi yang belum merata, penggunaan Canva tetap memberikan kontribusi positif dalam menciptakan proses pembelajaran yang lebih menarik dan interaktif di MI Islahul Muta’allim Karang Genteng. Kata kunci: Canva, Media Pembelajaran Interaktif, Madrasah Ibtidaiyah