The effect of interactive learning videos on informatics learning outcomes: A quasi-experimental study with junior high school students
DOI:
https://doi.org/10.31571/saintek.v15i1.10934Keywords:
interactive learning videos, informatics education, computational thinking, learning outcomes, genderAbstract
This study was conducted to determine the effectiveness of interactive learning videos on junior high school students’ Informatics learning outcomes in computational thinking material in terms of gender. The research employed an experimental method with a nonequivalent control group design. The results showed that prior to the treatment, the initial abilities of both groups were relatively similar, with the mean pretest scores of the experimental group at 45.17 and the control group at 45.71. After the treatment, both groups showed an increase in learning outcomes; however, the experimental group achieved a higher mean score of 83.61 compared to 73.05 in the control group. The ANCOVA results indicated a significant difference between the two groups after controlling for prior knowledge (p < 0.001), while gender did not have a significant effect on learning outcomes (p > 0.05), and no interaction was found between instructional model and gender. Based on these findings, it can be concluded that interactive learning videos are effective in improving students’ Informatics learning outcomes in computational thinking and can be applied consistently regardless of students’ gender.
Downloads
References
Antonijević, M., Bradić-Martinović, A., Banović, J., & Ivanović, Đ. (2023). Is there a relationship between country development and citizens’ level of digital skills? Economic Analysis, 56(1), 57–68. https://doi.org/10.28934/ea.23.56.1.pp57-68
Cafarella, L., & Vasconcelos, L. (2024). Computational thinking with game design: An action research study with middle school students. In Education and Information Technologies (Vol. 30, Number 5). Springer US. https://doi.org/10.1007/s10639-024-13010-5
Chen, P., Yang, D., Metwally, A. H. S., Lavonen, J., & Wang, X. (2023). Fostering computational thinking through unplugged activities: A systematic literature review and meta-analysis. International Journal of STEM Education, 10(1). https://doi.org/10.1186/s40594-023-00434-7
Dahlan, M. M., Al-Amirrul, H., Zanial, M., Aarieff, A., Hussin, A., Yahya, M. F., Mohtaram, S., & Sabri, S. (2023). Interactive video learning: A comprehensive review of engaging educational approaches. Tuijin Jishu/Journal of Propulsion Technology, 44(4), 1001–4055. https://doi.org/https://doi.org/10.52783/tjjpt.v44.i4.2477
Deng, R., Yang, Y., & Shen, S. (2025). Impact of question presence and interactivity in instructional videos on student learning. Education and Information Technologies, 30(2), 1635–1663. https://doi.org/10.1007/s10639-024-12862-1
Dusanek, V., & Kollar, I. (2025). Interactive educational videos to learn about psychological theories: effects of learner control and feedback features on extraneous cognitive load and knowledge acquisition. Psychology Learning and Teaching, 6. https://doi.org/10.1177/14757257251407698
Ezeamuzie, N. O., & Leung, J. S. C. (2022). Computational thinking through an empirical lens: A systematic review of literature. Journal of Educational Computing Research, 60(2), 481–511.
Fadli, R., Hidayati, S., Cholifah, M., Siroj, R. A., & Afgani, M. W. (2023). Validitas dan reliabilitas pada penelitian motivasi belajar pendidikan agama islam menggunakan product moment. Jurnal Ilmiah Ilmu Pendidikan, 6(3), 1734–1739. https://doi.org/https://doi.org/10.54371/jiip.v6i3.1419
Fiorella, L. (2021). Multimedia learning with instructional video. The Cambridge Handbook of Multimedia Learning, 487–497. https://doi.org/10.1017/9781108894333.050
Firdaus, R., Surur, M., & Seituni, S. (2023). The effectiveness of using interactive multimedia in solving problems for class VIII MTS Nurul Jadid students in Informatics learning. Jurnal Inovasi Teknologi Pendidikan, 9(3), 299–311. https://doi.org/10.21831/jitp.v9i3.50554
Fyfield, M., Henderson, M., & Phillips, M. (2022). Improving instructional video design: A systematic review. Australasian Journal of Educational Technology, 38(3), 155–183. https://doi.org/10.14742/ajet.7296
Griffith, S., Delaney, O., Sanders, T., Parker, P., del Pozo Cruz, B., & Lonsdale, C. (2021). Video improves learning in higher education: A systematic review. Review of Educational Research, 91, 003465432199071. https://doi.org/10.3102/0034654321990713
Heo, M., & Toomey, N. (2020). Learning with multimedia: The effects of gender, type of multimedia learning resources, and spatial ability. Computers & Education, 146, 103747. https://doi.org/https://doi.org/10.1016/j.compedu.2019.103747
Junaeti, E., Fatimah, N. S., & Arianti, A. S. (2025). Student difficulties in algorithmic and programming-based computational thinking : Teachers’ perspectives. Jurnal Guru Komputer, 6(2), 93–102.
Kaifeng, L., & Pengbo, S. (2024). Effectiveness of facial anthropomorphism design for improving multimedia learning outcomes: systematic review and meta-analysis. Smart Learning Environments, 11(1). https://doi.org/10.1186/s40561-024-00332-7
Luengo-Aravena, D., Cabello, P., & Rodriguez-Milhomens Bachino, B. (2024). Online collaborative problem-solving as a tangible outcome of digital skills in technical and vocational higher education. Computers & Education, 218, 105079. https://doi.org/https://doi.org/10.1016/j.compedu.2024.105079
Mayer, R. E. (2024). The past, present, and future of the cognitive theory of multimedia learning. Educational Psychology Review, 36(1), 1–25. https://doi.org/10.1007/s10648-023-09842-1
Menteri Pendidikan, Kebudayaan, Riset, dan T. R. I. (2024). Peraturan Menteri Pendidikan, Kebudayaan, Riset dan Teknologi Republik Indonesia Nomor 12 Tahun 2024. 1–26. https://peraturan.bpk.go.id/Details/285478/permendikbudriset-no-2-tahun-2024
Monemnasi, Y., Agustini, K., & Suartama, I. K. (2026). Efektivitas multimedia gamifikasi dalam pembelajaran berpikir komputasional di SMP : Systematic Literature Review. Cetta : Jurnal Ilmu Pendidikan, 9(2), 33–49. https://doi.org/https://doi.org/10.37329/cetta.v9i2.5296
Montuori, C., Gambarota, F., Altoé, G., & Arfé, B. (2024). The cognitive effects of computational thinking: A systematic review and meta-analytic study. Computers and Education, 210(September 2023). https://doi.org/10.1016/j.compedu.2023.104961
Navarrete, E., Nehring, A., Schanze, S., Ewerth, R., & Hoppe, A. (2025). A closer look into recent video-based learning research: A comprehensive review of video characteristics, tools, technologies, and learning effectiveness. International Journal of Artificial Intelligence in Education, 35(4), 1631–1694. https://doi.org/https://doi.org/10.1007/s40593-025-00481-x
Noetel, Michael, Griffith, Shantell, Delaney, Oscar, Sanders, Taren, Parker, Philip, del Pozo Cruz, Borja, & Lonsdale, Chris. (2021). Video improves learning in higher education: A systematic review. Review of Educational Research, 91(2), 204–236. https://doi.org/10.3102/0034654321990713
Nukman, E. Y., & Setyowati, C. E. (2023). Panduan Guru. Kementerian Pendidikan, Kebudayaan, Riset dan Teknologi Republik Indonesia.
OECD. (2024). OECD Digital Economy Outlook 2024 (Volume 2): Digital Technologies and the Environment (Vol. 2, Number Volume 2). https://doi.org/https://doi.org/10.1787/3adf705b-en
Pan, Y., Adams, E. L., Ketterlin-Geller, L. R., Larson, E. C., & Clark, C. (2024). Enhancing middle school students’ computational thinking competency through game-based learning. Educational Technology Research and Development, 72(6), 3391–3419. https://doi.org/10.1007/s11423-024-10400-x
Ploetzner, R. (2024). The effectiveness of enhanced interaction features in educational videos: a meta-analysis. Interactive Learning Environments, 32(5), 1597–1612. https://doi.org/10.1080/10494820.2022.2123002
Rambari Apandi, A., Munir, M., & Riza, L. S. (2024). Implementation of multimedia interactive learning through a STEM approach based on computational thinking to improve student learning outcomes. Cendikia : Media Jurnal Ilmiah Pendidikan, 14(4), 437–447. https://doi.org/10.35335/cendikia.v14i4.4936
Schrader, C., Seufert, T., & Zander, S. (2021). Learning from instructional videos: Learner gender does matter; speaker gender does not. Frontiers in Psychology, 12(May), 1–9. https://doi.org/10.3389/fpsyg.2021.655720
Setyawan, H., Sukardi, S., Diati, L. S., Fitri, Y. I., Ambiyar, A., & Rianto, D. (2024). Enhancing basic computer network learning outcomes of vocational high school students by implementing a video-based learning model. Jurnal Pendidikan Teknologi Kejuruan, 7(1), 11–21. https://doi.org/10.24036/jptk.v7i1.35023
Truss, A., McBride, K., Porter, H., Anderson, V., Stilwell, G., Philippou, C., & Taggart, A. (2024). Learner engagement with instructor-generated video. British Journal of Educational Technology, 55(5), 2192–2211. https://doi.org/10.1111/bjet.13450
Yu, Z., & Deng, X. (2022). A meta-analysis of gender differences in e-learners’ self-efficacy, satisfaction, motivation, attitude, and performance across the world. Frontiers in Psychology, 13(May), 1–14. https://doi.org/10.3389/fpsyg.2022.897327
Zhang, Y., Li, R., Pi, Z., & Yang, J. (2025). Active learning strategies in video learning: A meta-analysis. Educational Research Review, 48, 100708. https://doi.org/https://doi.org/10.1016/j.edurev.2025.100708
Zhao, F., Mayer, R. E., Adamo-Villani, N., Mousas, C., Choi, M., & Hauser, K. (2025). Role of race and gender of pedagogical agents in multimedia learning. Journal of Educational Computing Research, 63(4), 801–840. https://doi.org/10.1177/07356331251322469
Zhong, Z., & Juwaheer, S. (2024). Digital competence development in TVET with a competency-based whole-institution approach. Vocation, Technology & Education, 1(2), 1–14. https://doi.org/10.54844/vte.2024.0591
Downloads
Published
How to Cite
Issue
Section
License
Copyright (c) 2026 Dochi Ramadhani, Dewi Sulistiyarini, Febrianto Sabirin, Yolanda, Nunik Esti Utami

This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.
In submitting the manuscript to the journal, the authors certify that:
- They are authorized by their co-authors to enter into these arrangements.
- The work described has not been formally published before, except in the form of an abstract or as part of a published lecture, review, thesis, or overlay journal. Please also carefully read Jurnal Pendidikan Informatika dan Sains Posting Your Article Policy at http://journal.ikippgriptk.ac.id/index.php/saintek/about/submissions#onlineSubmissions
- That it is not under consideration for publication elsewhere,
- That its publication has been approved by all the author(s) and by the responsible authorities – tacitly or explicitly – of the institutes where the work has been carried out.
- They secure the right to reproduce any material that has already been published or copyrighted elsewhere.
- They agree to the following license and copyright agreement.
Copyright
Authors who publish with Jurnal Pendidikan Informatika dan Sains agree to the following terms:
- Authors retain copyright and grant the journal right of first publication with the work simultaneously licensed under a Creative Commons Attribution License (CC BY-SA 4.0) that allows others to share the work with an acknowledgment of the work's authorship and initial publication in this journal.
- Authors are able to enter into separate, additional contractual arrangements for the non-exclusive distribution of the journal's published version of the work (e.g., post it to an institutional repository or publish it in a book), with an acknowledgment of its initial publication in this journal.
- Authors are permitted and encouraged to post their work online (e.g., in institutional repositories or on their website) prior to and during the submission process, as it can lead to productive exchanges, as well as earlier and greater citation of published work.
Download: 23
