Efektivitas Media Pembelajaran Interaktif 3d Smart Boxkelas VIII di SMP Negeri 1 Sungai Kakap
DOI:
https://doi.org/10.31571/jipp.v4i2.9481Abstract
Perkembangan pesat teknologi pendidikan di era digital menuntut adanya inovasi media pembelajaran yang mampu meningkatkan keterlibatan dan pemahaman siswa. Salah satu media inovatif yang mulai banyak digunakan adalah Smart Box, media pembelajaran interaktif berbasis 3D yang menggabungkan visualisasi konkret dan pengalaman hands-on learning. Penelitian ini dilatarbelakangi oleh keberhasilan penerapan Smart Box di berbagai jenjang Pendidikan dari penelitian terdahulu yang menunjukkan peningkatan signifikan pada hasil belajar dan motivasi siswa. Tujuan penelitian ini adalah untuk menguji efektivitas penggunaan Smart Box dalam meningkatkan hasil belajar siswa kelas VIII SMP Negeri 1 Sungai Kakap. Metode penelitian yang digunakan adalah quasi-experimental dengan desain pretest-posttest control group. Data diperoleh melalui tes hasil belajar yang dianalisis secara kuantitatif. Hasil penelitian menunjukkan rata-rata nilai posttest kelompok eksperimen sebesar 85,7 (kategori tinggi) dan kelompok kontrol sebesar 74,1 (kategori sedang), dengan peningkatan yang signifikan secara statistik. Temuan ini mendukung teori Cognitive Theory of Multimedia Learning dan model ARCS yang menekankan pentingnya integrasi visual interaktif untuk meningkatkan pemrosesan informasi dan motivasi belajar. Dengan demikian, Smart Box layak direkomendasikan sebagai media pembelajaran yang efektif, khususnya untuk materi yang memerlukan visualisasi konkret di tingkat SMP.
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